Linked List
Pointer​
A pointer is a variable that stores the memory address of another variable or object. Pointers are powerful tools that allow for dynamic memory allocation and manipulation of objects, among other things.
To declare a pointer, you use the asterisk *
operator. For example, to declare a pointer to an integer variable:
int* ptr;
This declares a pointer variable named ptr
that can point to an integer value. To initialize the pointer with the memory address of an integer variable, you use the address-of operator &
.
int x = 10;
int* ptr = &x;
This initializes ptr
to point to the memory address of x
. You can then access the value of x
through the pointer by using the dereference operator *
:
int y = *ptr;
This retrieves the value at the memory address pointed to by ptr
and assigns it to y
.
Code :
#include<iostream>
using namespace std;
int main()
{
int age = 23;
int *add = &age;
cout<<"age: "<<age<<endl;
cout<<"&age: "<<&age<<endl;
cout<<"add: "<<add<<endl;
cout<<"&add: "<<&add<<endl;
cout<<"*add: "<<*add<<endl;
return 0;
}
Output :
age: 23
&age: 0x7fff52b3e92c
add: 0x7fff52b3e92c
&add: 0x7fff52b3e930
*add: 23
In the above Program, Firstly an
integer variable age
is declared and initialized with the value 23
. Then, a pointer variable add is declared, which is a memory address pointer of integer type. The address of age
is assigned to add using the &
operator, which is called the address-of operator. So, add now contains the memory address of age
.
In the next few lines, the program uses cout statements to print the value of age
, the memory address of age
, the value of add
, and the memory address of add
.
cout<<"age: "<<age<<endl;
- This statement prints the value of age
, which is 23
, to the console.
cout<<"&age: "<<&age<<endl;
- This statement prints the memory address of age
to the console. The &
operator before age
returns the address of `age``.
cout<<"add: "<<add<<endl;
- This statement prints the value of add to the console, which is the memory address of age.
cout<<"&add: "<<&add<<endl;
- This statement prints the memory address of add
to the console. The &
operator before add returns the address of add.
cout<<"*add: "<<*add<<endl;
dereferences the add pointer by using the *
operator, and prints the value stored at the memory address that add points to, which is age
.
Finally, the return 0
; statement ends the program execution.
Class and Object​
A class is a blueprint or a template that defines the characteristics and behavior of a set of objects. It defines the variables (also known as data members) and functions (also known as member functions or methods) that each object of that class will have.
An object, on the other hand, is an instance of a class. It is a variable that has been created using the blueprint or template defined by the class. Each object of a class has its own set of variables and functions, and can be manipulated independently of other objects of the same class.
Code :
#include<iostream>
using namespace std;
class Box
{
public:
int length;
int breadth;
void takeValue()
{
cout<<"Enter length and breadth: ";
cin>>length>>breadth;
}
void calArea()
{
int area = length * breadth;
cout<<"Area : "<<area;
}
};
int main()
{
Box b1;
b1.takeValue();
b1.calArea();
return 0;
}
Output :
Enter length and breadth:
10 20
Area : 200
In the above program Line no 6 to 23, This block of code defines a Box
class. This class has two public
member variables: length
and breadth
. It also has two public member functions: takeValue()
and calArea()
. takeValue()
prompts the user to enter values for length
and breadth
using cout and reads in those values from the console using cin
. calArea()
calculates the area of the box using the length
and breadth
member variables, and then prints the result to the console using cout
.
In line 25 to 31, This is the main function of the program. It creates an instance of the Box
class called b1
. It then calls takeValue()
to prompt the user to enter values for length
and breadth
and stores those values in b1
. Finally, it calls calArea()
to calculate the area of the box
and print
the result to the console. The return 0
; statement signals that the program has finished executing and returns 0
to the operating system.
Introduction to LinkedList​
In data structures and algorithms, a linked list is a linear data structure where elements are stored in nodes, and each node contains a reference (link) to the next node in the sequence.
Each node consists of two parts: the data part and the pointer part. The data part stores the actual value or data that is being stored, while the pointer part stores the memory address of the next node in the linked list.
Linked lists can be classified into several types, such as singly linked list, doubly linked list, circular linked list, etc. Each type has its own unique characteristics and usage.
Code :
#include<iostream>
using namespace std;
class Node
{
public:
int data;
Node *next;
};
int main()
{
Node *a = new Node();
a->data = 5;
Node *b = new Node();
b->data = 10;
Node *c = new Node();
c->data = 15;
Node *d = new Node();
d->data = 20;
a->next = b;
b->next = c;
c->next = d;
d->next = NULL;
Node *head = a;
while(head != NULL)
{
cout<<head->data<<", ";
head = head->next;
}
return 0;
}
Output :
5, 10, 15, 20,
In the above program first we create a class called Node
, which has two member variables: an integer data
, and a pointer to another Node
object, next
. This pointer will be used to link together multiple Node objects to form the linked list.
Next, four Node objects, a
, b
, c
, and d
, are created using the new
keyword. The data member of each object is assigned a different integer value.
The objects are then linked together by setting the next pointer of each object to point to the next object in the sequence. In this case, a->next
points to b
, b->next
points to c
, c->next
points to d
, and d->next
is set to NULL
, indicating the end of the linked list.
Finally, a pointer to the first object in the linked list a
is assigned to a new pointer called head
. A while loop is then used to traverse the linked list, printing out the data value of each Node object in sequence. The loop continues until the next pointer of the last Node object is NULL
, indicating the end of the list.
Length of LinkedList​
A LinkedList is a data structure made up of individual nodes that are linked together. Each node contains some data and a reference to the next node in the list. The length of a LinkedList refers to the number of nodes that are present in the list.
Code :
#include<iostream>
using namespace std;
class Node
{
public:
int data;
Node *next;
};
int main()
{
Node *a = new Node();
a->data = 5;
Node *b = new Node();
b->data = 10;
Node *c = new Node();
c->data = 15;
Node *d = new Node();
d->data = 20;
a->next = b;
b->next = c;
c->next = d;
d->next = NULL;
int count = 0 ;
Node *ptr = a;
while(ptr != NULL)
{
count++;
ptr = ptr->next;
}
cout<<"Length of Linkedlist : "<<count<<endl;
return 0;
}
Output :
Length of Linkedlist : 4
In the above program first we create a class called Node
, which has two member variables: an integer data
, and a pointer to another Node
object, next
. This pointer will be used to link together multiple Node objects to form the linked list.
Next, four Node objects, a
, b
, c
, and d
, are created using the new
keyword. The data member of each object is assigned a different integer value.
The objects are then linked together by setting the next pointer of each object to point to the next object in the sequence. In this case, a->next
points to b
, b->next
points to c
, c->next
points to d
, and d->next
is set to NULL
, indicating the end of the linked list.
In line 29 to 30, The code then declares an integer variable count
to keep track of the number of nodes in the LinkedList, and a pointer variable ptr
to traverse the LinkedList starting from the first node.
Line 31 to 35, A while loop is used to traverse the LinkedList until the end is reached (ptr
becomes NULL). Inside the loop, the count
variable is incremented by one, and the ptr
variable is updated to point to the next node in the LinkedList.
Finally, the length of the LinkedList is printed to the console using the cout
statement.
Middle element in LinkedList​
#include<iostream>
using namespace std;
class Node
{
public:
int data;
Node *next;
};
int main()
{
Node *a = new Node();
a->data = 5;
Node *b = new Node();
b->data = 10;
Node *c = new Node();
c->data = 15;
Node *d = new Node();
d->data = 20;
Node *e = new Node();
e->data = 25;
a->next = b;
b->next = c;
c->next = d;
d->next = e;
e->next = NULL;
int count = 0 ;
Node *ptr = a;
while(ptr != NULL)
{
count++;
ptr = ptr->next;
}
cout<<"Length of Linkedlist : "<<count<<endl;
int mid = count / 2;
Node *p = a;
while(mid--)
{
p = p->next;
}
cout<<"Middle element :"<<p->data;
return 0;
}
Output :
Length of Linkedlist : 5
Middle element :15
In the above program first we create a class called Node
, which has two member variables: an integer data
, and a pointer to another Node
object, next
. This pointer will be used to link together multiple Node objects to form the linked list.
Next, four Node objects, a
, b
, c
,d
and e
are created using the new
keyword. The data member of each object is assigned a different integer value.
The objects are then linked together by setting the next pointer of each object to point to the next object in the sequence. In this case, a->next
points to b
, b->next
points to c
, c->next
points to d
,d->next
points to e
, and e->next
is set to NULL
, indicating the end of the linked list.
In line 33 to 34, The code then declares an integer variable count
to keep track of the number of nodes in the LinkedList, and a pointer variable ptr
to traverse the LinkedList starting from the first node.
Line 35 to 39, A while loop is used to traverse the LinkedList until the end is reached (ptr
becomes NULL). Inside the loop, the count
variable is incremented by one, and the ptr
variable is updated to point to the next node in the LinkedList.
Then length of the LinkedList is printed to the console using the cout
statement.
Line 43 to 48, The middle element of the linked list is calculated by dividing the length of the linked list by 2
to find the midpoint, and then traversing the linked list starting from the first node until the midpoint is reached. A pointer variable p
is used to keep track of the current node being traversed.
Lint 50 , The value of the middle element is then printed to the console using the cout
statement.
Hare and Tortoise Algorithm​
Code :
#include<iostream>
using namespace std;
class Node
{
public:
int data;
Node *next;
};
int main()
{
Node *a = new Node();
a->data = 5;
Node *b = new Node();
b->data = 10;
Node *c = new Node();
c->data = 15;
Node *d = new Node();
d->data = 20;
Node *e = new Node();
e->data = 25;
a->next = b;
b->next = c;
c->next = d;
d->next = e;
e->next = NULL;
//[5, b] -> [10, c] -> [15, d] -> [20, e] -> [25, NULL]
Node *slow = a;
Node *fast = b;
while(fast!=NULL && fast->next !=NULL)
{
fast = fast->next;
fast = fast->next;
slow = slow->next;
}
cout<<"Middle Element is: "<<slow->data<<endl;
return 0;
}
Output :
Middle Element is: 15
In the above program first we create a class called Node
, which has two member variables: an integer data
, and a pointer to another Node
object, next
. This pointer will be used to link together multiple Node objects to form the linked list.
Next, four Node objects, a
, b
, c
,d
,e
are created using the new
keyword. The data member of each object is assigned a different integer value.
The objects are then linked together by setting the next pointer of each object to point to the next object in the sequence. In this case, a->next
points to b
, b->next
points to c
, c->next
points to d
,d->next
is set to e
and e->next
is set to NULL
, indicating the end of the linked list.
The slow
pointer and the fast
pointer are initialized to the first
and second
nodes of the list, respectively.
Then, the Hare and Tortoise algorithm is applied in the while loop to find the middle element. In each iteration of the loop, the fast
pointer moves two nodes
ahead of the slow
pointer. If the fast
pointer reaches the end of the list, the loop stops. Otherwise, the slow pointer
moves one node
ahead.
When the loop terminates, the slow
pointer points to the middle element of the linked list.
Finally, the data member of the middle element is printed using the cout
statement.